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Aanstaande sessies

gUjYadB6DpRQnDe8TdXb Add to google calendar
Sun 25th Sep
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Dutch; Flemish, Pathfinder Roleplaying Game (2nd Edition), Pathfinder Society (2nd edition), Horizon Hunters

Character levels 1-4

Written by Tineke Bolleman

The powerful nation of Cheliax has posted a public bounty that would richly reward the first team of explorers to chart a viable route across the Menador Mountains, linking the nations of Isger and Molthune (all to bypass the economic powerhouse of Druma, which has recently imposed higher taxes on key goods crossing its borders). Yet the Menador Mountains are an imposing obstacle, replete with steep slopes, snowy peaks, and territorial orcs. Even so, there are no finer explorers than the Pathfinders, and the Society has dispatched a team to collect the prize. Are the PCs ready to not only explore the foreboding mountains but also to compete with the rival teams and local inhabitants?

Released September 2019.

Maps used: Pathfinder Flip-Mats: Falls & Rapids, Swamp, Wicked Dungeon

1/1 GM, 3/6 players

Pathfinder Society Netherlands
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Spel & Dans, Thorbeckelaan 5, Zeist, UT, NL 3705 KJ
Wed 28th Sep
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English, Starfinder Roleplaying Game, Starfinder Society, Exo-Guardians, Wayfinders, Starship

Character levels 7-10

Written by Mikko Kallio

In the exciting conclusion of the Vast Experiment series, the PCs travel to a Pact Worlds-sponsored colony in the Vast to investigate the source of a series of deactivated Drift Beacons. What they discover in this corner of remote space threatens to change the status quo within the Pact Worlds and rock the very foundations of the Society.

The Vast Experiment is an ongoing series of adventures set in the Year of Exploration's Edge. These mid-level adventures are the perfect starting point for any new Starfinder character, and can be integrated into almost any ongoing campaign with little extra effort. The adventures in The Vast Experiment series can be played in any order.

Released April 2021.


This is the fourth part of the 4-part “Vast Experiment” arc, which I plan on running in a two-week cycle: 17/08 part 1 – 31/08 part 2 – 14/09 part 3 – 28/09 part 4.

It would be great if more or less the same group can play all four parts, but that is not essential. The level range is 5–8 for the first three parts and 7–10 for the last one, so if you aren’t playing that character somewhere else, a character that is at least level 6 at the beginning would be best so that they will be able to be level 7 for the last part, after gaining 3 XP and rising one level.

I will use the same Foundry table for all four parts, so you are welcome to leave your character on the table between sessions.

Parts 2, 3, and 4 will involve starship combat.

In addition, part 2 will involve partly building (or at least kitting-out/modifying) a starship, so it will save time if players are willing to go over the rules for building starships from the Core Rulebook beforehand, including new gear presented in the Starship Operations Manual; and part 3 will involve a Starship Chase (also from the Starship Operations Manual), so it would be good if players will familiarise themselves with those rules a little beforehand as well.

1/1 GM, 6/6 players

Pathfinder Society Netherlands
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